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	<title>Comments on: Immersion - Keeping the shadow puppeteer behind the screen</title>
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	<pubDate>Wed, 10 Mar 2010 23:03:09 +0000</pubDate>
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		<title>By: Rodney Perez</title>
		<link>http://www.allegory-of-the-game.com/archives/5/comment-page-1#comment-7883</link>
		<dc:creator>Rodney Perez</dc:creator>
		<pubDate>Sun, 31 Jan 2010 09:22:24 +0000</pubDate>
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		<description>I really enjoyed your post. Its always nice when you read something that is not only informative but entertaining. Outstanding!</description>
		<content:encoded><![CDATA[<p>I really enjoyed your post. Its always nice when you read something that is not only informative but entertaining. Outstanding!</p>
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		<title>By: Industry Broadcast - Bringing the Greatest Articles from the Video Game Industry on Game Design, Game Programming, Team Management, and much more to your ears</title>
		<link>http://www.allegory-of-the-game.com/archives/5/comment-page-1#comment-7881</link>
		<dc:creator>Industry Broadcast - Bringing the Greatest Articles from the Video Game Industry on Game Design, Game Programming, Team Management, and much more to your ears</dc:creator>
		<pubDate>Wed, 28 Oct 2009 08:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.allegory-of-the-game.com/?p=5#comment-7881</guid>
		<description>[...] A: &#8220;Immersion &#8211; Keeping the shadow puppeteer behind the screen&#8221; &#8211; Original [...]</description>
		<content:encoded><![CDATA[<p>[...] A: &#8220;Immersion &#8211; Keeping the shadow puppeteer behind the screen&#8221; &#8211; Original [...]</p>
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